The iPad underwhelms in terms of hardware and software, but there’s a lot of potential for innovative content.
Hardware: Awkward to handleCompared side-by-side, the iPad's 9.7-inch 1024-by-768-pixel LED-backlit display appeared dimmer than my iPhone 3G's (auto-brightness disabled, brightness set to maximum). Whites, in particular, looked much brighter on my iPhone. Apple had no comment, however, when I inquired about the difference. Although, one Apple spokesperson pointed out that a phone--which we expect to use outdoors as easily as indoors--might need to be brighter.
iPad OS: A giant iPhone interface
One of the biggest rumors leading up to the event was that iPhone OS 4.0 would be released in conjunction with the iPad. Instead, the iPad is running iPhone OS 3.2 (which has not been released for actual iPhones yet).
Touch keyboard disappoints
Using the keyboard in vertical mode, my small hands had difficulty maneuvering around the keyboard--my thumbs couldn't stretch across the whole device to reach the keys. Horizontal mode felt much more natural, but as a touch-typist, I still made more errors than I would with a physical keyboard.
iPhone apps don't fly on iPad
Clearly, this an interim fix until actual apps are developed for the iPad. And I expect many app makers will create versions optimized for iPad. I see a lot of gaming potential for the iPad, but cool 3D graphics game like Assassins Creed just doesn't work on the iPad.
Luckily, the iPad isn't shipping for another 60 days, so hopefully more content will be developed by then. And who knows? Some of the issues I've noticed on this demo unit may be fixed by then.
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